<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
<title>Traversal (chillincreative.cc)</title>
<link href="https://chillincreative.cc/traversal/feed.xml" rel="self"/>
<link href="https://chillincreative.cc/traversal"/>
<updated>2025-11-30T14:15:00-04:00</updated>
<author>
<name>Chillin Creative</name>
</author>
<id>https://chillincreative.cc/traversal</id>

<entry>
<title>Release: DEMO (0.3.2 Release)</title>
<author>
<name>Chillin</name>
</author>
<link href="https://chillincreative.cc/traversal/devlogs/0.3.2"/>
<id>https://chillincreative.cc/traversal/devlogs/0.3.2</id>
<category term="release"/>
<updated>2025-11-30T14:15:00-04:00</updated>
<content>
    A small update to the demo has been released!

    Update 0.3.2 fixes some debug code oversights and updates​​ some Outline Island dialogue.
    —
    Visit the original page for download links, patch notes, and visuals!
    https://chillincreative.cc/traversal/devlogs/0.3.2
</content>
</entry>

<entry>
<title>Devlog: 11/11/2025</title>
<author>
<name>Chillin</name>
</author>
<link href="https://chillincreative.cc/traversal/devlogs/devlog_3"/>
<id>https://chillincreative.cc/traversal/devlogs/devlog_3</id>
<category term="devlog"/>
<updated>2025-11-11T12:13:00-04:00</updated>
<content>
    Since I published Devlog 2 last year, Traversal has gotten its own Steam page, I updated the game's free demo (available on GameJolt, Itch.io, and Steam), and I've made further internal progress on Traversal's second and third areas. Currently in development are two builds: 0.3.2, a minor update to the demo, and 0.4.0, a version of the game that contains two more playable areas in the game, the second and third islands.
    —
    Read the entire devlog: https://chillincreative.cc/traversal/devlogs/devlog_3
</content>
</entry>

<entry>
<title>Release: DEMO (0.3.1 Release)</title>
<author>
<name>Chillin</name>
</author>
<link href="https://chillincreative.cc/traversal/devlogs/0.3.1"/>
<id>https://chillincreative.cc/traversal/devlogs/0.3.1</id>
<category term="release"/>
<updated>2025-06-04T09:30:00-04:00</updated>
<content>
    A small update to the demo has been released!

    Update 0.3.1 fixes a few graphical issues and oversights from 0.3.0.A full list of changes in 0.3.1 can be found both here and packaged with the download. 
    —
    This is a simplified version of this devlog! Visit the original page for download links, patch notes, and a screenshot!
    https://chillincreative.cc/traversal/devlogs/0.3.1
</content>
</entry>

<entry>
<title>Release: 2025 DEMO (0.3.0 Release)</title>
<author>
<name>Chillin</name>
</author>
<link href="https://chillincreative.cc/traversal/devlogs/0.3.0"/>
<id>https://chillincreative.cc/traversal/devlogs/0.3.0</id>
<category term="release"/>
<updated>2025-01-01T12:00:00-04:00</updated>
<content>
    A large update to the demo has been released!
    
    The release of the 2025 Demo (0.3.0) has over 100 different changes that have been added since 2023's 0.2.6! Between its quality of life changes, newly updated music and dialogue, several graphical tweaks, and a huge reduction in file size, Traversal's demo has been brought up to speed with what Traversal's full game will look, feel, and play like. A full list of changes in 0.3.0 can be found both here and packaged with the download. 
    —
    This is a simplified version of this devlog! Visit the original page for download links, patch notes, and the trailer!
    https://chillincreative.cc/traversal/devlogs/0.3.0
</content>
</entry>

<entry>
<title>Happy Holidays!</title>
<author>
<name>Chillin</name>
</author>
<link href="https://chillincreative.cc/traversal/devlogs/christmas_2024"/>
<id>https://chillincreative.cc/traversal/devlogs/christmas_2024</id>
<category term="devlog"/>
<updated>2024-12-25T12:00:00-04:00</updated>
<content>
    I'll be updating Traversal's demo on January 1st, 2025!
    —
    As mentioned in Traversal's "Devlog 2", this update will be the same length as the 0.2.6 demo, beginning and ending at the same points, but filled to the brim with quality of life changes (through gameplay and the settings), minor story tweaks, and changes to visuals.
</content>
</entry>

<entry>
<title>Traversal, now on Steam!</title>
<author>
<name>Chillin</name>
</author>
<link href="https://chillincreative.cc/traversal/devlogs/traversal_now_on_steam"/>
<id>https://chillincreative.cc/traversal/devlogs/traversal_now_on_steam</id>
<category term="release"/>
<updated>2024-11-21T00:30:00-04:00</updated>
<content>
    Traversal is now on Steam! If you're a Steam user, head over to its store page, and you'll be able to wishlist the game if you'd like, and you can add the 0.2.6 DEMO to your Steam Library.
    —
    I'm working on updating the demo soon, and getting Traversal through Steam will ensure you get those updates automatically.
    —
    Though, if you prefer GameJolt and Itch.io, don't worry: Traversal's updated demo will appear on there at the same time. However, I currently plan to release the full, purchasable game on Steam with the GameJolt and Itch.io pages solely housing the demo builds.
    —
    All of that said, make sure to check out Traversal on Steam.
    https://store.steampowered.com/app/3334450/Traversal/
    —
    Visit the original page!
    https://chillincreative.cc/traversal/devlogs/traversal_now_on_steam
</content>
</entry>

<entry>
<title>Traversal's Steam store page is now public!</title>
<author>
<name>Chillin</name>
</author>
<link href="https://chillincreative.cc/traversal/devlogs/traversals_steam_store_page_is_now_public"/>
<id>https://chillincreative.cc/traversal/devlogs/traversals_steam_store_page_is_now_public</id>
<category term="devlog"/>
<updated>2024-11-19T12:18:00-04:00</updated>
<content>
    (I'm currently working on getting the demo up there now, but feel free to wishlist the game in the meantime.)
    
    https://store.steampowered.com/app/3334450
    —
    This is actually pretty much 1:1 with the original devlog. You can still visit the original page if you want.
    https://chillincreative.cc/traversal/devlogs/traversals_steam_store_page_is_now_public
</content>
</entry>

<entry>
<title>Devlog: 11/11/2024</title>
<author>
<name>Chillin</name>
</author>
<link href="https://chillincreative.cc/traversal/devlogs/devlog_2"/>
<id>https://chillincreative.cc/traversal/devlogs/devlog_2</id>
<category term="devlog"/>
<updated>2024-11-11T00:00:00-04:00</updated>
<content>
    What is Traversal?
    Having crash-landed on an island in the Atlantic Ocean, you take the role of Player, a man determined to get back to the mainland for his nephew's sake. While traversing through several islands in this action adventure game, you'll need to help the islanders, solve puzzles and survive to make your way back home.
    —
    Update News:
    I've said this on social media already, but I want to get an update out next year, but I haven't said anything past that.
    
    My plan is to, first, update Traversal's demo from the current release, 0.2.6, to a newer, higher quality version, 0.3.0. This update will be the same length as the 0.2.6 demo, beginning and ending at the same points, but filled to the brim with quality of life changes (through gameplay and the settings), minor story tweaks, and changes to visuals.
    
    (There are over 100 lines of additions, changes, tweaks, fixes, and removals in the patch notes.)
    
    The second island is, currently, about 90% complete and playable, with the third island being around 50% complete and playable, albeit a lot of the elements of that 50% are placeholder.
    —
    Either together or separately, these will release sometime after the 0.3.0 demo comes out. However, this release will be separate from the demo, being released in Early Access.
    
    (I'll speak more about that when the game actually enters Early Access, but I figured I might as well mention this now for anyone curious about what exists past Outline Island, and when and how they'll get to experience that.)
    
    Almost on Steam:
    I've recently been working on getting Traversal on Steam. Hopefully, that should come soon, and, when it does, you'll be able to play the classic 0.2.6 demo through your Steam client and you'll be able to add Traversal to your Steam wishlist. When Traversal's 0.3.0 demo releases, it'll be there, on GameJolt, and on Itch.io, however, when the game goes into Early Access, it will do so on Steam.
    
    The Chillin Creative Website:
    Chillin Creative has an official website (chillincreative.cc), and, as a result, there's an entire section of the website dedicated to Traversal. There's an archive of every bit of Traversal news that's been posted since 2020. Additionally, if you have an RSS reader, you can add the devlogs as an RSS feed (technically, an Atom feed) to get any new devlogs sent right to your reader.
    —
    Conclusion:
    Until then, you can play Traversal's 0.2.6 demo on GameJolt and Itch.io. Feel free to check out this devlog on the Chillin Creative website!
    —
    This is a simplified, unformatted of this devlog! Visit the original page!
    https://chillincreative.cc/traversal/devlogs/devlog_2
</content>
</entry>

<entry>
<title>Devlog: Read through Traversal Devlogs with your RSS Reader! </title>
<author>
<name>Chillin</name>
</author>
<link href="https://chillincreative.cc/traversal/devlogs/rss_feed"/>
<id>https://chillincreative.cc/traversal/devlogs/rss_feed</id>
<category term="devlog"/>
<updated>2024-09-27T22:56:00-04:00</updated>
<content>
    Using the RSS Feed link on the Traversal page of the website, you can add "Traversal (chillincreative.cc)" as a feed to your RSS Reader of choice!
    —
    What? You've already done it? Well, thanks!
    —
    This is a simplified, and modified version of this devlog! Visit the original page for visuals!
    https://chillincreative.cc/traversal/devlogs/rss_feed
</content>
</entry>

<entry>
<title>Devlog: High Contrast</title>
<author>
<name>Chillin</name>
</author>
<link href="https://chillincreative.cc/traversal/devlogs/devlog_high_contrast"/>
<id>https://chillincreative.cc/traversal/devlogs/devlog_high_contrast</id>
<category term="devlog"/>
<updated>2023-11-28T16:50:00-04:00</updated>
<content>
    Traversal has a High Contrast setting in its Accessibility settings. However, all it does in the current release is make any brown backgrounds black for better text readability. Recently, I've been working on improving readability on other UI elements such as the Healthbar and Currency UI.
    —
    I'd be curious to know what people think. For those reading this who have trouble reading text on low-contrast backdrops, do you think this is a solid approach? Or do you think there's a better way of doing this?
    —
    This is a simplified version of this devlog! Visit the original page for visuals! This one in particular is pretty reliant on them!
    https://chillincreative.cc/traversal/devlogs/devlog_high_contrast
</content>
</entry>

<entry>
<title>Release: DEMO (0.2.6)</title>
<author>
<name>Chillin</name>
</author>
<link href="https://chillincreative.cc/traversal/devlogs/0.2.6"/>
<id>https://chillincreative.cc/traversal/devlogs/0.2.6</id>
<category term="release"/>
<updated>2023-07-09T07:05:00-04:00</updated>
<content>
    A fairly small patch to the demo has been released!
    
    Update 0.2.6 fixes a few bugs and adds a cool rock. 
    —
    This is a simplified version of this devlog! Visit the original page for download links, patch notes, and screenshots!
    https://chillincreative.cc/traversal/devlogs/0.2.6
</content>
</entry>

<entry>
<title>Release: DEMO (0.2.5)</title>
<author>
<name>Chillin</name>
</author>
<link href="https://chillincreative.cc/traversal/devlogs/0.2.5"/>
<id>https://chillincreative.cc/traversal/devlogs/0.2.5</id>
<category term="release"/>
<updated>2023-06-20T18:04:00-04:00</updated>
<content>
    A pretty big update to the demo has been released!
    
    Update 0.2.5 completely updates most of the dialogue in Outline Island, with new cutscenes too! Plus, there have been visual upgrades to some of the UI...
    —
    This is a simplified version of this devlog! Visit the original page for download links, patch notes, and screenshots!
    https://chillincreative.cc/traversal/devlogs/0.2.5
</content>
</entry>

<entry>
<title>Release: DEMO (0.2.4)</title>
<author>
<name>Chillin</name>
</author>
<link href="https://chillincreative.cc/traversal/devlogs/0.2.4"/>
<id>https://chillincreative.cc/traversal/devlogs/0.2.4</id>
<category term="release"/>
<updated>2023-05-17T23:28:00-04:00</updated>
<content>
    A even more minor update to the demo has been released!
    
    Update 0.2.4 pretty much just revamps the Inventory UI.
    —
    This is a simplified version of this devlog! Visit the original page for download links, patch notes, and screenshots!
    https://chillincreative.cc/traversal/devlogs/0.2.4
</content>
</entry>

<entry>
<title>Release: DEMO (0.2.3)</title>
<author>
<name>Chillin</name>
</author>
<link href="https://chillincreative.cc/traversal/devlogs/0.2.3"/>
<id>https://chillincreative.cc/traversal/devlogs/0.2.3</id>
<category term="release"/>
<updated>2023-05-17T15:04:00-04:00</updated>
<content>
    A minor update to the demo has been released!
    
    Update 0.2.3 includes a new inventory user interface, revamps the settings menu, and improves ease of access. This update also changes many of Player's sprites and some of the music in the game.
    —
    This is a simplified version of this devlog! Visit the original page for download links, patch notes, and screenshots!
    https://chillincreative.cc/traversal/devlogs/0.2.3
</content>
</entry>

<entry>
<title>Devlog: 15/05/2023</title>
<author>
<name>Chillin</name>
</author>
<link href="https://chillincreative.cc/traversal/devlogs/devlog_1"/>
<id>https://chillincreative.cc/traversal/devlogs/devlog_1</id>
<category term="devlog"/>
<updated>2023-05-15T15:04:00-04:00</updated>
<content>
    What is Traversal?
    If you're an RSS Reader passerby and don't know anything about Traversal, it's an action RPG where you find yourself stranded in the middle of the Atlantic ocean and have to traverse through nine islands to return back to Canada.
    —
    Additions to the Game:
    The current public version of the demo released in January. It's the first island of the game. Since then, I've added a LOT of things to the game. I've revamped the settings menu, added an accessibility onboarding screen when you first boot up the game, and added an interface for the game's previously inaccessible inventory system. There's more, but those feel like "the big things."
    (This is something I'll definitely want feedback on when it's released to make it the best it can be for those who need these settings.)
    —
    Second Island Progress:
    The second island is around 45% complete as of writing this. I'm hoping to get as much of the second and third island done before school starts back up in September. I believe I'm on track to accomplish this goal. Then again, I'm an extreme optimist about things like this, so take that with a grain of salt.
    —
    Update News:
    I plan to release a patch to the demo as soon as possible. This will add elements I've mentioned before such as the inventory menu, and the revamped settings. Unfortunately, the second island will still not be playable, so it will just be the first island. However, I've made some minor changes to the first island, so I hope returning players enjoy checking those changes out.
    —
    Conclusion:
    Until then, you can play Traversal's current, January demo on GameJolt and Itch.io. There is a game category for Traversal on Twitch, but the current demo is only, like, ten minutes of content, so don't go and plan a whole Traversal stream.
    —
    This is a simplified, and modified version of this devlog! Visit the original page for visuals!
    https://chillincreative.cc/traversal/devlogs/devlog_1
</content>
</entry>

<entry>
<title>Devlog: Traversal is now a game on Twitch!</title>
<author>
<name>Chillin</name>
</author>
<link href="https://chillincreative.cc/traversal/devlogs/traversal_on_twitch"/>
<id>https://chillincreative.cc/traversal/devlogs/traversal_on_twitch</id>
<category term="devlog"/>
<updated>2023-04-21T11:30:00-04:00</updated>
<content>
    Twitch streamers, if you're fans of five minute gaming experiences, you can set your stream game to Traversal and play the DEMO!
    —
    This is a simplified version of this devlog! Visit the original page for visuals!
    https://chillincreative.cc/traversal/devlogs/traversal_on_twitch
</content>
</entry>

<entry>
<title>Devlog: Working on a Legible font set</title>
<author>
<name>Chillin</name>
</author>
<link href="https://chillincreative.cc/traversal/devlogs/working_on_a_legible_font_set"/>
<id>https://chillincreative.cc/traversal/devlogs/working_on_a_legible_font_set</id>
<category term="devlog"/>
<updated>2023-04-07T07:23:00-04:00</updated>
<content>
    These two fonts (large text and small text are different fonts) can be enabled in the settings for Accessibility. Thoughts? Anything I should change?
    —
    This is a simplified version of this devlog! Visit the original page for visuals! This one in particular is pretty reliant on them!
    https://chillincreative.cc/traversal/devlogs/working_on_a_legible_font_set
</content>
</entry>

<entry>
<title>Release: DEMO (0.2.2)</title>
<author>
<name>Chillin</name>
</author>
<link href="https://chillincreative.cc/traversal/devlogs/0.2.2"/>
<id>https://chillincreative.cc/traversal/devlogs/0.2.2</id>
<category term="release"/>
<updated>2023-01-26T14:10:00-04:00</updated>
<content>
    There's a new patch out for the demo! This patch fixes the respawning animation, adds some additional dialogue, and some other minor QoL tweaks.
    —
    This is a simplified version of this devlog! Visit the original page for the download link!
    https://chillincreative.cc/traversal/devlogs/0.2.3
</content>
</entry>

<entry>
<title>Release: Check out Traversal's NEW Demo!</title>
<author>
<name>Chillin</name>
</author>
<link href="https://chillincreative.cc/traversal/devlogs/0.2.0"/>
<id>https://chillincreative.cc/traversal/devlogs/0.2.0</id>
<category term="release"/>
<updated>2023-01-26T15:14:00-04:00</updated>
<content>
    https://www.youtube.com/watch?v=f6YGQ1S88h0
    —
    This is a simplified version of this devlog! Visit the original page for the download link!
    https://chillincreative.cc/traversal/devlogs/0.2.0
</content>
</entry>

<entry>
<title>Release: TRAVERSAL FIRST RELEASE</title>
<author>
<name>Chillin</name>
</author>
<link href="https://chillincreative.cc/traversal/devlogs/0.1.0"/>
<id>https://chillincreative.cc/traversal/devlogs/0.1.0</id>
<category term="release"/>
<updated>2021-04-02T15:58:00-04:00</updated>
<content>
    https://gamejolt.com/games/traversal/528927
    https://chillincreative.itch.io/traversal
    —
    This one is actually pretty 1:1, but you should still visit the original page for the download link!
    https://chillincreative.cc/traversal/devlogs/0.1.0
</content>
</entry>

<entry>
<title>Devlog: JULY 2020 UPDATE - Dialogue </title>
<author>
<name>Chillin</name>
</author>
<link href="https://chillincreative.cc/traversal/devlogs/dialogue"/>
<id>https://chillincreative.cc/traversal/devlogs/dialogue</id>
<category term="devlog"/>
<updated>2020-07-01T13:56:00-04:00</updated>
<content>
    Dialogue is now a thing in Traversal!
    Here's how it went from awful to excellence... 
    —
    This is just a preview! Visit the original page!
    https://chillincreative.cc/traversal/devlogs/dialogue
</content>
</entry>

</feed>