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DEVLOGS & RELEASES


DEVLOG - NOVEMBER 28, 2023

Traversal Devlog: High Contrast
A screenshot of Traversal. In the top left corner, there's a sprite of a gold coin with brown text on it which reads 6. In the top right corner, there's a red and grey healthbar with the text over the red parts being dark red, and the text over the grey part being white. There is a dialogue box on screen with white text on a brown background. A screenshot of Traversal with High Contrast enabled. In the top left corner, there's a circle outlined in yellow. The circle is filled with black with white text in it which reads 6. In the top right corner, there's a black healthbar outlined in red and grey with text inside being white. There is a dialogue box on screen with white text on a black background.
Traversal has a High Contrast setting in its Accessibility settings. However, all it does in the current release is make any brown backgrounds black for better text readability. Recently, I've been working on improving readability on other UI elements such as the Healthbar and Currency UI.

I'd be curious to know what people think. For those reading this who have trouble reading text on low-contrast backdrops, do you think this is a solid approach? Or do you think there's a better way of doing this?

Remember: this is not intended to be an aesthetic "dark mode." This is increased contrast for the sake of legibility.


This devlog is adapted from a Cohost post.


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