DEVLOGS & RELEASES
PATCH NOTES - JANUARY 1, 2025
- Added Enter as an input key (acts like Spacebar)
- Added numbers to the Volume UI to better match Health UI
- Added more settings to the Onboarding Settings screen
- Added message regarding the Settings Menu after Accessibility Onboarding
- Added More Save Files (from 3 total save files to 9)
- Added save point after acquiring fishing rod
- Added a shimmer where the water meets land and other things
- Added a black-on-white High Contrast option (labelled as "LIGHT", with the white-on-black option referred to as "dark")
- Added Button Glyphs setting (found in Settings > Controls)
- Added Extras Menu
- Added Copy Directory button (found in Extras Menu)
- Added Game Credits (found in Extras Menu)
- Added title text at the top of the screen on the Settings menu & the Pause menu
- Added Close Game button back to the Main Menu
- Added a Fullscreen Border (to get rid of the black bars on the side of the screen when in fullscreen)
- Added Fullscreen Border setting (in case you liked the black bars on the side of the screen)
- Added Border Flashing setting to disable all enabled-by-default Fullscreen Border effects
- Added Healthbar Flashing when at 1 HP
- Added Healthbar Flashing setting
- Added Dialogue Speed setting (Normal, Fast, and Instant)
- Added "SPACEBAR/PRESS A TO CONTINUE" to opening monologue if the Player is stuck
- Added camera pan before Joshua introduces himself
- Added knockback when getting hit during combat
- Added dialogue when picking up and putting down the watering can
- Added dialogue when not opening backpack (because a GameMaker update broke the game if this wasn't here)
- Added additional instructional dialogue regarding Equipping (after purchasing Sword)
- Added a new frame of the SHOP background without the Old Boat that appears once you've bought it
- Added wetness to raccoon when defeated through violence (My pride from 0.2.4 is still evergreen, and still weird)
- Added a muffled version of the ambient waves crashing
- Added sound effect when game is paused (and when the game fails to pause)
- Added tertiary way to close some menus (ESC (Keyboard) / Start (Controller))
- Added a Dialogue Skip button (Holding C or Shift (Keyboard) / LB or RB (Controller) during dialogue fast forwards through dialogue lines)
- Changed Save File Format from 2 to 3
- Changed Player sprites in Main Menu
- Changed Main Menu UI
- Changed "Settings" on main menu to "Settings & Extras"
- Changed subtitle text on Main Menu to reflect button name changes
- Changed track that plays when you're in the Settings Menu and Save/Load Menu
- Changed design of the Save/Load menu to compliment the new number of save files
- Changed how some areas are named in the Save/Load menu (e.g. the save point previously named "Outline Island" is now "Waking Up")
- Changed horizontal alignment of the title text at the top of the screen on the Save/Load menu
- Changed default save selection to whichever save you loaded more recently
- Changed date on save files to depict when the save was last loaded (previously was when the save was created)
- Changed Controls Settings menu
- Changed Controls UI style (the legacy 0.2.X style can still be accessed by entering a cheat code on the Chillin Creative splash: up, down, up, down)
- Changed Inventory UI to better match the game's art direction (the Inventory now uses icons to represent your items instead of just text)
- Changed Inventory size from 15 items to 20 as a result of the Inventory UI change
- Changed several glyphs in the game's fonts (capital i, w in menu fonts, apostrophe, asterisk, ampersand, numbers, letters with diacritics)
- Changed Traversal Legible to improve legibility with some characters and improving differences between similarly shaped characters
- Changed location of FPS Counter from the top-left corner to the bottom-left corner
- Changed default island text for save files created before 0.2.3 from "Unknown Island" to "(0.2.2) Unknown Island"
- Changed Skydiving autosave dialogue if Save Indicator is disabled
- Changed dialogue of opening monologue
- Changed Coin UI visuals when Player has no gold coins to better match Health UI
- Changed how Health, Coins, and Volume UI are displayed when High Contrast is enabled for better text readability
- Changed drop shadow on screenshot, directory copy, save indicator, enemy labels, and on-screen controls to have a solid backdrop when High Contrast is enabled for better text readability
- Changed how screenshot, directory copy, and save indicators linger when High Contrast is enabled for better text readability
- Changed the Volume Slider text for when the game is muted from "MUTE" to "MUTED"
- Changed Autosave text from "GAME SAVED" to "PROGRESS SAVED" and "PROGRESS SAVED TO SAVE FILE #" with # representing the save file number
- Changed "Display Numerical Health" in settings to "Display Fractions" as it now affects numerical values drawn over volume too
- Changed how unadjustable settings appear (now appearing as a hyphen instead of just being greyed out)
- Changed x-position of the Raccoon's health bar with the new controls UI
- Changed arrangement of items in Outline Island's SHOP
- Changed display name of "BOAT" in the shop to "OLD BOAT" (Everything that man sells just keeps getting older! First the Sword, now the Boat? What's next? Old Exit?)
- Changed dialogue for the SHOP back door
- Changed Old Sword height (which means every known sprite regarding it has changed)
- Changed "ATTACK DAMAGE" in Old Sword info to "DAMAGE"
- Changed the ambient waves crashing sound effect
- Changed the sprite of Outline Island's dock
- Changed fishing visuals and mechanics
- Changed the sprite of the intro rock
- Changed music that plays during Sailing (it's still called "Iceberg!" but it sounds kinda different now)
- Changed which in-boat animation is displayed during Player's monologue after Sailing
- Changed the mysterious talking sprite at the end of the demo
- Changed Game Over sequences
- Changed game over music from "Stomp to Smell the Roses" to a musical sting (changes depending on situation)
- Changed Raccoon position after Player dies to it
- Tweaked layering of Player and geese in Skydiving
- Tweaked several dialogue lines in Outline Island
- Tweaked Player colour palette (and therefore almost every sprite with Player in it has been tweaked accordingly)
- Tweaked Player's body in Opening Title artwork
- Tweaked shading on some Player sprites
- Tweaked legs on Player's walking up animations
- Tweaked Player's up-facing attacking sprites
- Tweaked jeans detailing on Player's overworld sprites
- Tweaked Player's getting up animation
- Tweaked Player's expression when he's fished up a fish
- Tweaked Player's fishing state when noticing there's nothing left to fish
- Tweaked some rowing sprites
- Tweaked some Joshua sprites to improve contrast against water
- Tweaked SHOP subtitle for Old Sword to include its damage (from "OLD SWORD" to "OLD SWORD (DAMAGE: 2)")
- Tweaked one of Clark's talking sprites
- Tweaked Sailing sequence to make it less annoying
- Tweaked Splash to Main Menu animation
- Tweaked volume of waves crashing at the beginning of Tallrock Island
- Tweaked rotation while attacking
- Tweaked hitbox of Player's attack
- Tweaked Raccoon health sprite
- Tweaked damage flash
- Tweaked animation of tulips
- Tweaked depth of tulips
- Tweaked hitbox of tulips
- Tweaked hitbox of water from the Watering Can to coincide with the tulip changes
- Tweaked start point of Watering Can Drop Sound Effect
- Tweaked text positioning for all large fonts
- Tweaked text positioning for Fishing Controls UI
- Tweaked $ symbol on Menu font (now closer to Menu Legible's $)
- Tweaked text positioning on Info screen in the Inventory
- Tweaked item description of Cool Rock
- Tweaked some NPC walk animations' frame order to match Player's
- Tweaked hidden Sound Test NPC's outfit
- Tweaked how longer text is displayed and scaled on the Save/Load screen
- Tweaked Quit to Title Screen warning (now includes how long its been since your last save)
- Tweaked Health UI, Coin UI, and UI Background sprites
- Tweaked sound settings to reduce game size dramatically (HUGE thanks to sava28 for pointing that out)
- Tweaked a few sound effects' volumes by accident
- Tweaked where Player lands on Outline Island by accident
- Tweaked SHOP sprite to better reflect the game's current style
- Tweaked SHOP collision to match its new sprite
- Tweaked some Outline interaction placement
- Tweaked collision from the boat to the ramp up to be more pixel-aligned
- Tweaked grass detailing on garden wall to match new SHOP sprite
- Tweaked colours in the SHOP of the coins that display the price of an item
- Tweaked bag/fish movement when underwater
- Tweaked positioning of the Old Sword in the SHOP
- Tweaked size of selection box on Pause Menu
- Tweaked the brightness on greyed out text to be more readable
- Fixed Continue button on the main menu refusing to let you load your save file if you've only made one save file
- Fixed Back button on Save/Load menu not playing selection sound
- Fixed Splash-to-Main-Menu transition being brown when High Contrast was enabled
- Fixed backing of Raccoon health bar being brown when High Contrast was enabled
- Fixed glitch that allowed the player to be infinitely invincible
- Fixed attack sweep angle being incorrect for its first frame when attacking upward, leftward, or rightward
- Fixed post-story Joshua dialogue starting one dialogue line early
- Fixed some dialogue playing the wrong talk sounds
- Fixed dialogue box being put on the wrong layer on its first frame of existence
- Fixed window preview title being "by Chillin Creative"
- Fixed "O" and "P" switching between rooms on Tallrock Island
- Fixed dialogue not being visible when Joshua heals the player in some cases
- Fixed sound of the backpack opening playing when interacting with the backpack for the first time
- Fixed "SPACEBAR/PRESS A TO INTERACT" appearing during dialogue instead of "SPACEBAR/PRESS A TO CONTINUE"
- Fixed "SPACEBAR/PRESS A TO CONTINUE" missing from opening monologue if More On-Screen Controls was enabled
- Fixed On-Screen Fishing Controls displaying unhelpful text (Removed "SPACEBAR/PRESS A TO REEL LINE IN" during a part where pressing either button does nothing)
- Fixed text misalignment during dialogue
- Fixed Pause inconsistencies in Title Sequence and Sailing
- Fixed More On-Screen Controls inconsistency in the cutscene before Outline Island
- Fixed More On-Screen Controls inconsistency on Tallrock Island
- Fixed waves crashing playing during Raccoon intro cutscene
- Fixed frame order of Player's holding walking animations
- Fixed Player dropping the watering can when in dialogue (Technically, this was intended behaviour, but that's stupid.)
- Fixed Raccoon not being able to be spoken to when defeated through violence (While this was also intended behaviour, its interaction hitbox was still present, meaning the "SPACEBAR/PRESS A TO INTERACT" text would appear, but pressing the interact button would do nothing. So, the fix was just to give that recoiling raccoon his respective responses.)
- Fixed colour palette on directional rowing sprites
- Fixed backpack freezing Player after closing Inventory then asking you if you want to open the Inventory again without even letting you reply (rudest bug I've ever found)
- Fixed Inventory crash where you could trick the game into thinking the Cool Rock (or any non-weapon item) has its own attack damage, attack speed, and charged attack
- Tweaked sprite of Watering Can table
- Fixed Watering Can Table interaction hitbox
- Fixed depth of the SHOP's roof
- Fixed inability to screenshot during part of the Game Over sequence
- Fixed shading on a tulip in the centre of the garden
- Fixed date formatting on saved screenshot filenames
- Removed Title Screen button for Third Island Mode
- Removed complete randomness (seeds are now generated depending on the save slot you're playing)
- Removed accidental thin sky blue line on the side of the main menu when window is maximized and fullscreened on some displays
- Removed Charged Multiplier, Attack Speed, and "Current" text from Weapon Statistics
- Removed post-inventory dialogue regarding Attacking and Charging Attacks
- Removed High Contrast from UI settings (now located exclusively in Accessibility settings)
- Removed On-Screen Controls from UI settings (now located exclusively in Accessibility settings as More On-Screen Controls)
- Removed Display Numerical Health (now renamed to Display Fractions) from Accessibility settings (now located exclusively in UI settings)
- Removed availability of "1x" Screen Size in the settings as it distorted all centred large text with the updated font
- Removed Undertale-style quit functionality from Main Menu
- Removed Sound Test (temporarily(?))
- Removed unused sprites from the game files
- Removed deprecated objects from the game files
- Removed unused audio assets from the game
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